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Games of Command

By Linnea Sinclair
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Spectra
  • Isbn : 0553903454
  • Pages : 560
  • Category : Fiction
  • Reads : 757
  • File Pdf: games-of-command.pdf

Book Summary:

The universe isn’t what it used to be. With the new Alliance between the Triad and the United Coalition, Captain Tasha “Sass” Sebastian finds herself serving under her former nemesis, biocybe Admiral Branden Kel-Paten—and doing her best to hide a deadly past. But when an injured mercenary winds up in their ship’s sick bay—and in the hands of her best friend, Dr. Eden Fynn–Sass’s efforts may be wasted. Wanted rebel Jace Serafino has information that could expose all of Sass’s secrets, tear the fragile Alliance apart—and end Sass’s career if Kel-Paten discovers them. But the biocybe has something to hide as well, something once thought impossible for his kind to possess: feelings . . . for Sass. Soon it’s clear that their prisoner could bring down everything they once believed was worth dying for—and everything they now have to live for.

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Baen Publishing Enterprises
  • Isbn : 1618242075
  • Pages : 448
  • Category : Fiction
  • Reads : 403
  • File Pdf: change-of-command.pdf

Book Summary:

THEIR UNIVERSE IS FALLING APART! Rejuvenants fear the backlash caused by bad drugs; they want to ensure that nothing interferes with their pursuit of long life-or the profit that comes from promising it to others. Neighbor states fear the aggressive expansion of the Familias Regnant, fuelled by population growth and extended lifespan. Within the Regular Space Service, those who have received experimental rejuvenations fear they may have been given bad drugs on purpose. Esmay Suiza's family fears that her marriage to an offworlder will damage their position. Barin Serrano's family fears that his marriage to a Landbride of Altiplano will damage his career and their reputation. Fear begets violent reactions-from foreign governments, from great Families determined to maintain or increase their power, from internal rivalries in the Fleet-and nothing escapes the resultant bloodbath unscathed. As Esmay and Barin struggle to reconcile their families, others have more cosmic struggles to win. At the publisher's request, this title is sold without DRM (Digital Rights Management).

Ender's Game

By Orson Scott Card
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Macmillan
  • Isbn : 142996393X
  • Pages : 256
  • Category : Fiction
  • Reads : 987
  • File Pdf: ender-s-game.pdf

Book Summary:

Orson Scott Card's Ender's Game is the winner of the Nebula and Hugo Awards In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training. Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel. THE ENDER UNIVERSE Ender series Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender’s Shadow series Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Game Programming Patterns

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Genever Benning
  • Isbn : 0990582914
  • Pages : 354
  • Category : Computers
  • Reads : 615
  • File Pdf: game-programming-patterns.pdf

Book Summary:

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Indian Defence Review (Oct-Dec 2018) Vol 33.4

By Lt Gen JS Bajwa
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Lancer Publishers LLC
  • Isbn : 1940988411
  • Pages :
  • Category :
  • Reads : 819
  • File Pdf: indian-defence-review.pdf

Book Summary:

Read and download full book Indian Defence Review (Oct-Dec 2018) Vol 33.4

Games of Property

By Thadious M. Davis
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Duke University Press
  • Isbn : 0822384450
  • Pages : 352
  • Category : Literary Criticism
  • Reads : 876
  • File Pdf: games-of-property.pdf

Book Summary:

In Games of Property, distinguished critic Thadious M. Davis provides a dazzling new interpretation of William Faulkner’s Go Down, Moses. Davis argues that in its unrelenting attention to issues related to the ownership of land and people, Go Down, Moses ranks among Faulkner’s finest and most accomplished works. Bringing together law, social history, game theory, and feminist critiques, she shows that the book is unified by games—fox hunting, gambling with cards and dice, racing—and, like the law, games are rule-dependent forms of social control and commentary. She illuminates the dual focus in Go Down, Moses on property and ownership on the one hand and on masculine sport and social ritual on the other. Games of Property is a masterful contribution to understandings of Faulkner’s fiction and the power and scope of property law.

The Games of War

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : AuthorHouse
  • Isbn : 1467857653
  • Pages : 280
  • Category : Education
  • Reads : 498
  • File Pdf: the-games-of-war.pdf

Book Summary:

Here’s a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of “what ifs.” Here’s your chance to “be” Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. “Lead” a patrol in the Ardennes or in Afghanistan. It’s paintball without the pain! You can “fly” your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a “pirate” in the Carribbean. Can you “conquer” a galaxy or “master” magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone who’s not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history “labs” included. Have your class “experience” the past! Watch their interest and enthusiasm grow!

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  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Penguin
  • Isbn : 1440636087
  • Pages : 304
  • Category : Fiction
  • Reads : 724
  • File Pdf: the-cold-minds.pdf

Book Summary:

After the Earth was destroyed by ruthless machine intelligences known as the Cold Minds, the remnants of the human race sought refuge on the Hidden Worlds. Now, after six centuries of safety, the horrors of the past have returned to finish the extermination. Renegade jump pilot Iain sen Paolo and Linnea Kiaho know that the Cold Minds have found humanity again. To fight back, they need to recruit jump pilots. But the secretive Pilot Masters guard their secrets—and their ships—jealously. They refuse to admit that the Cold Minds have returned, or that anyone not of their number could possess the ability to fly a jump ship. Now, Linnea must prove the Pilot Masters wrong. On the run, and desperately searching for allies to oppose the Cold Minds, Linnea and Iain face near impossible odds. But they know that somehow, someway they must succeed—or humanity itself will become extinct.

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By Alice Bertha Gomme
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Library of Alexandria
  • Isbn : 1465572899
  • Pages :
  • Category :
  • Reads : 613
  • File Pdf: the-traditional-games-of-england-scotland-and-ireland-with-tunes-singing-rhymes-and-methods-of-playing-etc.pdf

Book Summary:

Read and download full book The Traditional Games of England, Scotland, and Ireland With Tunes, Singing-Rhymes and Methods of Playing etc. (Complete)

Universal Access in Human-Computer Interaction: Design Methods, Tools, and Interaction Techniques for eInclusion

By Constantine Stephanidis,Margherita Antona
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Springer
  • Isbn : 3642391885
  • Pages : 707
  • Category : Computers
  • Reads : 101
  • File Pdf: universal-access-in-human-computer-interaction.pdf

Book Summary:

The three-volume set LNCS 8009-8011 constitutes the refereed proceedings of the 7th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 230 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 74 papers included in this volume are organized in the following topical sections: design for all methods, techniques and tools; eInclusion practice; universal access to the built environment; multi-sensory and multimodal interfaces; brain-computer interfaces.

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By Andrew Gordon
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Naval Institute Press
  • Isbn : 1612512321
  • Pages : 736
  • Category : History
  • Reads : 766
  • File Pdf: the-rules-of-the-game.pdf

Book Summary:

Foreword by Admiral Sir John Woodward. When published in hardcover in 1997, this book was praised for providing an engrossing education not only in naval strategy and tactics but in Victorian social attitudes and the influence of character on history. In juxtaposing an operational with a cultural theme, the author comes closer than any historian yet to explaining what was behind the often described operations of this famous 1916 battle at Jutland. Although the British fleet was victorious over the Germans, the cost in ships and men was high, and debates have raged within British naval circles ever since about why the Royal Navy was unable to take advantage of the situation. In this book Andrew Gordon focuses on what he calls a fault-line between two incompatible styles of tactical leadership within the Royal Navy and different understandings of the rules of the games.

Games for children's development

By H.A. Wrightson
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Рипол Классик
  • Isbn : 5878653907
  • Pages : 70
  • Category : History
  • Reads : 652
  • File Pdf: games-for-children-s-development.pdf

Book Summary:

Read and download full book Games for children's development

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By Elizabeth Moon
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Del Rey
  • Isbn : 0345491009
  • Pages : 416
  • Category : Fiction
  • Reads : 654
  • File Pdf: engaging-the-enemy.pdf

Book Summary:

“Marvelously compelling . . . consummate military-adventure science fiction.”—SciFi In the aftermath of the cold-blooded assassinations that killed her parents and shattered the Vatta interstellar shipping empire, Kylara Vatta sets out to avenge the killings and salvage the family business. Ky soon discovers a conspiracy of terrifying scope, breathtaking audacity, and utter ruthlessness. The only hope against such powerful evil is for all the space merchants to band together. Unfortunately, because she commands a ship that once belonged to a notorious pirate, Ky is met with suspicion, if not outright hostility . . . even from her own cousin. Before she can take the fight to the enemy, Kylara must survive a deadly minefield of deception and betrayal. Praise for Engaging the Enemy “A fast-paced space adventure, with a heroine that will captivate readers.”—Omaha World-Herald “Excels in character development as well as in its fast-paced action sequences and intricate plotting.”—Library Journal “You’ll have fun with this one, for Moon keeps things moving.”—Analog

100 Learning Games for Special Needs with Music, Movement, Sounds and...Silence

By Johanne Hanko
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Jessica Kingsley Publishers
  • Isbn : 9780857005359
  • Pages : 128
  • Category : Education
  • Reads : 155
  • File Pdf: 100-learning-games-for-special-needs-with-music-movement-sounds-and-silence.pdf

Book Summary:

Games and activities are a great way for children with special needs to learn important skills. This book provides inspiration and guidance for special education teachers, teaching assistants, parents and carers on how to use lively and engaging play ideas to foster learning and development. Targeting key skills including listening, self-awareness, movement, creative thinking and relaxation, each game has been developed with the capabilities of children with special needs in mind. The appropriate age group is clearly identified, and possible variations for different abilities are provided. All of the instructions are easy to follow and there are cheerful illustrations throughout. Using music, dance, art, word games and breathing exercises, this book is packed with creative and enjoyable games that make learning fun. This user-friendly activity book will be an ideal resource for use in special education schools, inclusive mainstream classrooms, day-care, residential and respite settings, or at home.

The Games That Changed the Game

By Ron Jaworski,David Plaut,Greg Cosell
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : ESPN
  • Isbn : 0345517970
  • Pages : 336
  • Category : Sports & Recreation
  • Reads : 482
  • File Pdf: the-games-that-changed-the-game.pdf

Book Summary:

Professional football in the last half century has been a sport marked by relentless innovation. For fans determined to keep up with the changes that have transformed the game, close examination of the coaching footage is a must. In The Games That Changed the Game, Ron Jaworski—pro football’s #1 game-tape guru—breaks down the film from seven of the most momentous contests of the last fifty years, giving readers a drive-by-drive, play-by-play guide to the evolutionary leaps that define the modern NFL. From Sid Gillman’s development of the Vertical Stretch, which launched the era of wide-open passing offenses, to Bill Belichick’s daring defensive game plan in Super Bowl XXXVI, which enabled his outgunned squad to upset the heavily favored St. Louis Rams and usher in the New England Patriots dynasty, the most cutting-edge concepts come alive again through the recollections of nearly seventy coaches and players. You’ll never watch NFL football the same way again.

The Alchemist

By Donna Boyd
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Ballantine Books
  • Isbn : 0345454839
  • Pages : 240
  • Category : Fiction
  • Reads : 967
  • File Pdf: the-alchemist.pdf

Book Summary:

In a sweeping epic of dazzling magic, soaring suspense, and dark longing, three immortal souls are united by fate and a fearless ambition that will change the course of history–even as it destroys their own way of life. . . . On an upper floor of a plush, high-security building on Central Park West, an elegant man sits in the office of Dr. Anne Kramer, confessing to the heinous murder that has horrified the modern world. Randolf Sontime is renowned for his personal charm, and Dr. Kramer is fighting to keep from falling victim to it. For the first time in her life, she truly understands the meaning of the word “charisma.” Not knowing that her own destiny is irrevocably tied to his, Anne Kramer listens to the story of Sontime’s life. “It began with the magic, you see. And so, perforce, must I.” As a boy named Han at the House of Ra, an isolated oasis in the Egyptian desert of a far ancient time, Sontime lived in privilege. There the chosen were trained in the science of alchemy–magic, philosophy, miracles. Only two other initiates were as skilled as he: Akan, quiet and studious, a boy whose thirst for knowledge was matched only by his hunger for truth; and Nefar, beautiful and brilliant, a girl as filled with wonder and unfathomable ambition as Han himself. Together they discovered that in union, theirs was a power unmatched in the physical world. But even in the House of Ra, there were boundaries to be observed, knowledge that only the masters understood and feared. As the threesome’s thirst for answers–and for each other–deepened, they were tempted by the dark arts that they had sworn to avoid. “Look at three magnificent youths who stand astride your world and scoff at the rules you must obey. . . . Look at us, and call us gods.” Their power was palpable, their desire total–until the fateful moment when their alliance was forever damned, their gifts horribly corrupted. A seductive work that seethes with mystery and passion, The Alchemist hurtles readers back through time to an era when magic was sacred and the workings of the world lay in the hands of a few gifted, but tortured souls. In a stunning feat of unbridled imagination, Donna Boyd has created her most hypnotic novel to date.

Developing Games on the Raspberry Pi

By Seth Kenlon
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Apress
  • Isbn : 1484241703
  • Pages : 319
  • Category : Computers
  • Reads : 664
  • File Pdf: developing-games-on-the-raspberry-pi.pdf

Book Summary:

Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games. You’ll start by learning your way around the Raspberry Pi. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi Research and learn new libraries, methods, and frameworks for more advanced programming Write, package, and sell apps for mobile platforms Deliver your games on multiple platforms Who This Book Is ForSoftware engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.

Michel Foucault and the Games of Truth

By H. Nilson,trans Rachel Clark
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Springer
  • Isbn : 1349266248
  • Pages : 159
  • Category : Philosophy
  • Reads : 498
  • File Pdf: michel-foucault-and-the-games-of-truth.pdf

Book Summary:

The book emphasises the affinity between Foucault's and Nietzsche's thought. Both philosophers tried to give clarity to modernity's arbitrary nature. Following on from Foucault's diagnostic enquiries into a 'History of Sexuality' and Nietzsche's appreciation of ancient culture, Nilson's study shows a practical consequence: the self-stylization of the individual. This aesthetical attitude replaces belief in metaphysical and even scientific meaning, thus leading to a philosophy-of-life. Nilson's book targets all those who wish to give their life a unique form.

Hands-On Game Development without Coding

By Lucas Bertolini
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Packt Publishing Ltd
  • Isbn : 1789537983
  • Pages : 430
  • Category : Computers
  • Reads : 381
  • File Pdf: hands-on-game-development-without-coding.pdf

Book Summary:

Develop your own games with Unity 2D/3D Game Kit and use it for your presentations, kids education, level design, game design, proofs of concept, or even just for fun! Key Features Build your first ever video game using Unity 2D/3D Game kit Learn how to create game levels, adding props, giving behaviours to objects and working on gameplay Step by step instructions on creating your own AI enemy and interacting with it Book Description Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive! What you will learn Understanding the Interface and kit flow. Comprehend the virtual space and its rules. Learning the behaviours and roles each component must have in order to make a videogame. Learn about videogame development Creating a videogame without the need of learning any programming language Create your own gameplay HUD to display player and Enemy information Who this book is for This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.

ODROID Magazine

By
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Hardkernel, Ltd
  • Isbn : N.a
  • Pages : 36
  • Category : Computers
  • Reads : 809
  • File Pdf: odroid-magazine.pdf

Book Summary:

Table of Contents 6 Thinly-Provisioned Logical Volumes: The Ability to Dynamically Allocate Capacity 8 Debian Jessie for ODROID-XU4: A Minimal Server Image 10 Linux Kernel Compilation: How to Customize Your Operating System 13 Universal Image Installer 14 CPU and Fan Control: Tame Your XU3 and XU4 Heat Output When You Don’t Need Full Octa-Core Power 15 Community Wiki: Contribute to the Expanding ODROID Knowledge Base 16 ODROID Magazine Website: A New Design For Our Third Year 17 Android 6.0 Marshmallow for ODROID-XU4: The Newest Android For Your Newest ODROID 18 Universal Motion Joypad: Are You Ready to Drive a Race Car? 21 Respect Your Coworker’s Job: Please, Don’t Touch Anything Shows That Ignorance Is Blissful Fun 22 Lakka for ODROID-XU4: The Ultimate Gaming System 23 Linux Gaming: Strategy Games on the ODROID - Part 1 28 ODROID-XU4 Case: A Sleek, Modern and Silent Enclosure 30 OS Spotlight: Tizen for ODROID-XU4 35 Meet an ODROIDian: Georg Mill, Innovative and Creative Hardware Maker

Classical Antiquity in Video Games

By Christian Rollinger
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Bloomsbury Publishing
  • Isbn : 1350066648
  • Pages : 312
  • Category : History
  • Reads : 726
  • File Pdf: classical-antiquity-in-video-games.pdf

Book Summary:

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Artificial Intelligence and Games

By Georgios N. Yannakakis,Julian Togelius
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Springer
  • Isbn : 3319635190
  • Pages : 337
  • Category : Computers
  • Reads : 932
  • File Pdf: artificial-intelligence-and-games.pdf

Book Summary:

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Don't Knock the Hustle

By Craig S. Watkins
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Beacon Press
  • Isbn : 0807035319
  • Pages : 248
  • Category : Technology & Engineering
  • Reads : 571
  • File Pdf: don-t-knock-the-hustle.pdf

Book Summary:

Offers a timely analysis of the sheer ingenuity and persistence of young people who cobble together the resources they need to pursue the lives and careers they want. Young adults are coming of age at a time when work is temporary, underpaid, incommensurate with their education, or downright unsatisfying. Despite these challenges, media scholar S. Craig Watkins argues that this moment of precarity is rife with opportunities for innovation, and that young adults are leading the charge in turning that into an inventive and surprisingly sustainable future. As a result, society is expanding its understanding of who we think of as innovators and what qualifies as innovation, while wealth is spreading beyond traditional corridors of powerful tech companies, venture capitalism, and well-endowed universities. Drawing on over ten years of interviews and data, Watkins reveals the radical ways in which this community of ambitious young creatives is transforming businesses from the outside in. Diverse perspectives that are often ignored or silenced by major corporations are garnering public attention as women and people of color are redefining industries across the globe—all from their computer screens. We meet people like Prince Harvey, a New York–based hip-hop artist who recorded his album entirely on an Apple showroom laptop; screenwriter, producer, and actor Issa Rae, who first used YouTube and Kickstarter to develop the web series that became her hit HBO show Insecure; the Empowerment Plan, a nonprofit organization created by product design student Veronika Scott in Detroit; and start-up companies like Qeyno Group in San Francisco and Juegos Rancheros in Austin that help make tech more accessible to people of color. Forward-thinking and dynamic, Don’t Knock the Hustle shows the diversity and complexity of a generation on the rise. UNIQUE APPROACH TO UNDERSTANDING MILLENNIALS that looks beyond stereotypes about their relationships with tech and labor, based on two years of MacArthur Grant–funded research. DIVERSE AUDIENCE APPEAL that will reach millennials, educators, people seeking to hire millennials, and scholars of technology, media, and labor.

The Mediated Mind

By Susan Zieger
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Fordham Univ Press
  • Isbn : 0823279847
  • Pages : 256
  • Category : Literary Criticism
  • Reads : 442
  • File Pdf: the-mediated-mind.pdf

Book Summary:

How did we arrive at our contemporary consumer media economy? Why are we now fixated on screens, imbibing information that constantly expires, and longing for more direct or authentic kinds of experience? The Mediated Mind answers these questions by revisiting a previous media revolution, the nineteenth-century explosion of mass print. Like our own smartphone screens, printed paper and imprinted objects touched the most intimate regions of nineteenth-century life. The rise of this printed ephemera, and its new information economy, generated modern consumer experiences such as voracious collecting and curating, fantasies of disembodied mental travel, and information addiction. Susan Zieger demonstrates how the nineteenth century established affective, psychological, social, and cultural habits of media consumption that we still experience, even as pixels supersede paper. Revealing the history of our own moment, The Mediated Mind challenges the commonplace assumption that our own new media lack a past, or that our own experiences are unprecedented.

The Most Instructive Games of Chess Ever Played

By Irving Chernev
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Courier Corporation
  • Isbn : 0486137163
  • Pages : 288
  • Category : Games & Activities
  • Reads : 441
  • File Pdf: the-most-instructive-games-of-chess-ever-played.pdf

Book Summary:

62 masterly demonstrations of basic strategies of winning, featuring games by the greatest chess masters. Compiled, diagramed, annotated by one of chess literature's most brilliant authors. 146 illustrations.

Proelium

By Nigel Emsen
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Nigel Emsen
  • Isbn : 1542688353
  • Pages : 76
  • Category : Crafts & Hobbies
  • Reads : 927
  • File Pdf: proelium.pdf

Book Summary:

This is the latest set of wargaming rules from Hordes of Models and Buckets of Dice. The rules facilitate phalanx, warband, company to regimental level games from 3000BC to 1901AD with a focus on command and control. Larger games can be played depending of the scale and size of the table available. The design philosophy of the rule set provides a simple approach that can be used to play wargame battles, irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale). These rules have been designed to provide the player with challenges based around the manoeuvre and the management of their army in an easy format while still maintaining a feel for the specific period being played. The rules use a number of bases, depending on the size of formations. These are then grouped into distinct command groups. A formation has two, four or six bases to represent the different formation sizes. The bases are placed side by side to represent a line, skirmish line or a column/block deployment. A base can have any number of figures on it according to the players preference or current basing arrangement. To represent scouting or skirmish formations, the formation bases are spaced out in a line, with each base having a gap equal to one base width. I personally, use blank bases to show clear formation definition. Artillery formations are based slightly different. They are always on a single square base of two base widths wide to two base widths deep, always counting as a standard size formation. When playing with scales of 6mm – 28mm, a base size of 60mm x 60mm is used, although the equally popular 40mm wide bases could be used instead. For a scales greater than this, bases of 100mm x 100mm are used. This is the base size I use for my 54mm games. The rules use a measurement of one base width equal to one range/movement distance measurement. The rules have been designed to provide capability options for each base. These bases are then grouped into formations. Each formation cannot complete all of the traditional actions/phases (shooting, moving, charging and reforming etc.) during a turn, with a specific formation. Each formation has two action points per turn. The players then decide which combination of actions to complete. The players complete all actions on a specific formation alternatively. This makes the style of play more of a conversion, keeping players engaged through the whole game. The framework used in the game looks at the different formations capabilities compared to that of compatiable enemy formations in period. Or put more simply: “Was the specific formation any better or worse on the battlefield compared to their opponents, for the period?”. This enables the player to apply their own knowledge of the historic period to represent the way they believe a specific type of formation would have performed. The rules make a difference between a range of technologies used in the different periods. Examples being, Light and Heavy chariots, hoplite phalanx and pike phalanx, shield walls, plug and socket bayonets. 15 NIGEL EMSEN All formations break at the same point, regardless of the formations morale grade (elite, trained or raw). What is managed within the rule set is how quickly or slowly a formation reaches that point of failure. The morale grade is only used for mitigating hits and some cases influencing willingness to charge. It is not used to affect how well a unit shoots and fights etc. Generals are used for command and control only. Formations have to be organised into command groups. An army is organized into a number of these command groups with an overall army commander. Generals can only command formations within their command group or chain of command. The army commander can command any formations across all command groups. Typically a command group is a warband faction, Roman legion, a retinue battle of a major member of the nobility, early renaissance Tercio, company, battalion or regiment depending on the scale and period of history you have adopted for your game. The rules also have simple mechanism to differentiate between more tribal/irregular and professional/retinue types of formations. Additionally the rules provide an easy, but effective order system which is applied at the command group level. (Attack, Defend, Consolidation or Manoeuvre.) Scouts play a key in the setup of the battle, assisting with the deployment of terrain and also have an impact on the battlefield initiative once battle has started. Scouts are also curtailed in the effect they can have on close order formations, but are more effective against other enemy scouts. Games can be played within a three hour time limit with a scoring system based around the number of formations destroyed. The rules reward aggressive play; thus hopefully avoiding static games. For a specific historical battle you may wish to use the objectives of the actual battle to decide the outcome. The rules reward historical use of the formations and tactics to help to give a flavour for the period.

Managing the Olympics

By S. Frawley,D. Adair
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Springer
  • Isbn : 0230389589
  • Pages : 218
  • Category : Business & Economics
  • Reads : 928
  • File Pdf: managing-the-olympics.pdf

Book Summary:

The Olympic Games are the world's most complex and challenging sport mega-event to organize. Managing the Olympics is the first ever attempt to bring together the world's leading Olympic management researchers in one book and draws on the latest research into the management challenges faced by the organizers and key stakeholders of the Games.

The Last Watch

By J. S. Dewes
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Tor Books
  • Isbn : 1250236339
  • Pages : 304
  • Category : Fiction
  • Reads : 620
  • File Pdf: the-last-watch.pdf

Book Summary:

The Expanse meets Game of Thrones in J. S. Dewes's fast-paced, sci-fi adventure The Last Watch, where a handful of soldiers stand between humanity and annihilation. The Divide. It’s the edge of the universe. Now it’s collapsing—and taking everyone and everything with it. The only ones who can stop it are the Sentinels—the recruits, exiles, and court-martialed dregs of the military. At the Divide, Adequin Rake commands the Argus. She has no resources, no comms—nothing, except for the soldiers that no one wanted. Her ace in the hole could be Cavalon Mercer--genius, asshole, and exiled prince who nuked his grandfather's genetic facility for “reasons.” She knows they’re humanity's last chance. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Microsoft Windows Vista On Demand

By Steve Johnson,Perspection Inc.
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Que Publishing
  • Isbn : 9780132714266
  • Pages : 576
  • Category : Computers
  • Reads : 551
  • File Pdf: microsoft-windows-vista-on-demand.pdf

Book Summary:

Microsoft Windows Vista On Demand , Second Edition FOR THOSE WHO WOULD RATHER BE SHOWN HOW THAN TOLD HOW SEE HOW TO • Master the Windows Vista user experience, including Windows Aero • Manage files and information using Windows Vista programs and Sidebar gadgets • Create your own movies, slides shows, and DVDs • Rip, manage, and play digital music and videos • Protect your computer from Internet or network intruders • Explore the Internet, send e-mail and instant message, and publish calendars on the Web • Customize, fine-tune, and administer Windows Vista • Set up multiple users and parental controls • Perform Instant Searches to quickly find files and programs • Prepare for the Microsoft Certified Application Specialist exam On the Web This book uses real-world examples to give you a context in which to use the tasks. This book also includes workshops to help you put together individual tasks into projects. The Windows Vista example files that you need for project tasks are available at www.perspection.com. Perspection has written and produced books on a variety of computer software–including Microsoft Office 2007 and 2003, Microsoft Windows Vista and XP, Microsoft Expression Web, Apple Mac OS X Leopard, Adobe Photoshop CS3 and CS2, Adobe Flash CS3 and 8, and Adobe Dreamweaver CS3. In 1991, after working for Apple Computer and Microsoft, Steve Johnson founded Perspection, Inc. Perspection is committed to providing information and training to help people use software more effectively. Perspection has written more than 80 computer books, and sold more than 5 million copies. Includes MCAS Exam Objectives! This courseware meets the objectives for the Microsoft Certified Application Specialist (MCAS). Upon completion of this courseware, you may be prepared to take the exam for MCAS qualification. To learn more about becoming a Microsoft Certified Application Specialist, visit www.microsoft.com.

A Game of Thrones: The Graphic Novel

By George R. R. Martin
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : Bantam Dell
  • Isbn : 0345539710
  • Pages : 208
  • Category : Comics & Graphic Novels
  • Reads : 693
  • File Pdf: a-game-of-thrones.pdf

Book Summary:

NEW YORK TIMES BESTSELLER Bestselling writer Daniel Abraham and acclaimed illustrator Tommy Patterson bring their stunning graphic-novel adaptation of George R. R. Martin’s classic A Game of Thrones to a stunning finish that merits a place alongside the majestic original on the bookshelf of every fantasy fan. The death of King Robert Baratheon and the imprisonment of his Hand, Lord Eddard Stark of Winterfell, has set the great houses of Westeros at one another’s throats. In Winterfell, Eddard’s eldest son and heir, Robb Stark, has gathered an army and is pushing south, determined to free his father. Along the way, he pledges to marry the daughter of Lord Walder Frey in exchange for a military advantage that allows him to capture Jaime Lannister—a powerful bargaining chip to ensure Lord Eddard’s safe release. But it is one thing to capture the Kingslayer and quite another to hold him. Meanwhile, in King’s Landing, young King Joffrey has other ideas than an exchange of prisoners. Ignoring the advice of his mother, Queen Cersei, he throws oil on the flames of conflict and ignites a conflagration that seems likely to consume not only the Starks but all of Westeros—unless Tyrion Lannister, the Imp, can bring the mad boy-king to heel. Beyond the Wall, greater dangers are brewing, as a winter as brutal as any in history approaches, bringing with it unnatural creatures out of legend. There, Eddard’s bastard, Jon Snow, must decide once and for all where his loyalties lie. And across the Narrow Sea, Daenerys Targaryen will learn the true measure of grief—and emerge from its fiery depths transformed, hardened, and ready to claim what is hers by right: the Iron Throne.

Zones of Control

By Pat Harrigan,Matthew G. Kirschenbaum
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : MIT Press
  • Isbn : 026233495X
  • Pages : 848
  • Category : Games & Activities
  • Reads : 359
  • File Pdf: zones-of-control.pdf

Book Summary:

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong

War Games

By Philipp Von Hilgers
  • Format : Pdf, ePub, Mobi, Kindle
  • Publisher : MIT Press
  • Isbn : 0262300370
  • Pages : 234
  • Category : Technology & Engineering
  • Reads : 190
  • File Pdf: war-games.pdf

Book Summary:

The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.